MTV’s AEON FLUX (1995): A Retrospective

Eight screenshots from Aeon Flux

In the early 1990s, America seemed to have found a way out of at least one cultural nadir. The 1980s were, to put it mildly, a little gruesome for both film and animation, serving up not only the apogee of the ‘blockbuster’ mentality in cinema, but also cheap, mass-produced kids’ shows with dedicated networks to run them on demand. After a decade of mismanaging this new low, however, it looked as if the logical solution was not to tap high art, but to explore some deeper possibilities from the bottom, albeit with a touch of high art’s polish. Well, given the direction things ultimately went, this was not to be, yet not without some glimmers of what could have been. Nickelodeon, for example, produced several now-classic shows such as Hey Arnold! and The Adventures Of Pete & Pete, Cartoon Network launched Courage The Cowardly Dog, FOX had The Simpsons, and MTV – in their final paroxysm before the TRL coma – had Liquid Television. The last of these was an animation showcase that, while in many respects a failure, was nonetheless a noble failure, briefly cementing MTV’s willingness to eschew norms for the sake of pushing boundaries. One of the program’s more interesting features was Peter Chung’s Aeon Flux, a philosophical anime of disconnected shorts that metamorphosed into ten full-length episodes later on. Although mostly forgotten today, the show is – like Neon Genesis Evangelion after it – a good example of the anti-80s backlash, … Continue reading →

Critique Of Katsuhiro Otomo’s MEMORIES (1995)

In reading the reviews of Katsuhiro Otomo’s Memories (1995), one might be particularly struck by what is not said: that, for all the ways that titles might recapitulate, refract, or even turn away from a film’s content, there is almost no discussion of what the title means to the work at hand. Yes, the word is uttered early on, and has an obvious, ham-fisted, 1:1 relationship to the first of the collection’s three anime shorts, but what about the rest? There is very little to say, really, since the others tackle different tropes, and have only a slipshod connection to one another in the fact that they’re the film versions of three of Otomo’s previously written stories. In brief, whereas the title could be said to cohere too neatly with the work’s first forty minutes, the last eighty, well, cohere not at all, despite containing some of its best material. Is this an issue? Perhaps, but since it’s the least of the film’s faults, I do have an idea of what it all means, and why Otomo made these artistic decisions. Yet instead of positing an unpopular claim, first, and bracing for the fallout, I will present the evidence, bit by bit, precisely as the film presents it, so that the sum is unassailable, and that the work’s poetic status might get the treatment of a more mechanical eye.

Memories begins with Koji Morimoto’s Magnetic Rose, a highly stylized tale of an opera singer, Eva, and her chief fixation: … Continue reading →

Review Of Hayao Miyazaki’s “Nausicaa Of The Valley Of The Wind” (1984)

Nausicaa Of The Valley Of The Wind Hayao MiyazakiTo be sure, watching Hayao Miyazaki’s Nausicaa Of The Valley Of The Wind is an interesting experience, albeit not for the reasons typically claimed. Yes, he’s made superior films over the years: films that were better scripted, better illustrated, and much better scored. Yet for too many viewers and critics alike, there is a subtle danger in the more polished films, in that their veneers can be mistaken for genuine depth, and their ‘lush’ imagery — especially in works like Princess Mononoke — for communication. This is because cleaning up a handful of cliches or improving a few visuals are not really qualitative changes, but cosmetic ones, and can do but little to push a work of art to deeper territory, assuming one understands the meaning of the word ‘art’. In this way, Nausicaa is both the beginning of Studio Ghibli as well as the summation of everything Miyazaki could and could not do across his career, prefiguring so many of the tricks and conceits not only within anime, itself, but in video games, comic books, and — for good or ill — popular notions of depth and intellectual probing.

That said, the film’s main problem is its profligate waste, for it takes a potentially rich idea — a low-tech society on the margins after some wisely-unnamed apocalyptic event — and utterly ruins it with a child’s conception of what a good film might look like, as opposed to an adult take on adult themes, executed in an adult manner. … Continue reading →

Review Of “La Planète sauvage” (Fantastic Planet)

La Planète sauvage Fantastic Planet Roland Topor LarouxThe more that I study animation, the bigger its differences (self-imposed and no) with cinema seem to go. This is because animation — as I’ve argued elsewhere — despite forcing a kind of irreality upon the viewer, requires no genuine suspension of disbelief, since we know that people don’t quite perceive the world in the way that animators depict. This is an often overlooked advantage, for it gives an artist leeway to break quite a few rules without necessarily compromising the art’s art, all the while putting the viewer into a receptive state of mind that wishes to further test boundaries. In fact, it is precisely this willingness to explore and engage that’s necessary for good art to flourish. It is surprising, then, that so few animated films have broached artistic greatness, a thing that might be remedied if the ‘why’ of such is better understood, and the word’s answers better applied.

Rene Laloux’s 1973 film Fantastic Planet (La Planète sauvage) is a good pedagogical tool to this end, for it is well-scored, well-voiced, well-limned, intellectually, and well-animated — the last being true despite its simple appearance, which by its nature tends to heighten the Draag giants, diminutize the tiny Om, and deepen the more outlandish creatures, within, merely by stripping them down to a few salient parts, and mimicking the way child-like dreams and memories really work. Indeed, it is animator’s Roland Topor’s work that drives much of the film, both in the film’s overt … Continue reading →

“Neon Genesis Evangelion” And Its Place In Animation

Neon Genesis Evangelion Screenshots Misato Shinji Tokyo

“To render it in my own terms, the ‘idealistic age’ is the period when grand narrative functioned alone while the ‘fictional age’ is the period when grand narrative functioned only as a fake.” – Hiroki Azuma, Otaku: Japan’s Database Animals

“…it also appears that the culture of imagination, a longtime province of Japan’s male youth, is reaching a certain end point. It is as though imagination is no longer expanding toward an aspirational time and place but is instead fixed in the here and now, capable of only expanding internally and heralding a kind of era of obsessiveness.” – Izumi Tsuji, “Why Study Train Otaku? A Social History Of Imagination”

“It is said that the camera cannot lie, but rarely do we allow it to do anything else, since the camera sees what you point it at: the camera sees what you want it to see.” – James Baldwin, The Devil Finds Work

 

Introduction:

One Theory Of Anime

In the spirit of this essay’s central posit — or one of them, anyway — I’ve started out with 3 divergent, even duplicitous epigraphs. Prior to going any further, I suggest you re-read them, carefully, as 2 of 3 are, word by word, in whole or in part, total bullshit: red herrings that always seem to slink their way into conversations on the arts that they really have no place in, thus crowding out what’s relevant, and what needs discussion. The other quote, by contrast, brilliantly suggests why a work of art … Continue reading →